Still as relevant as ever.
:The Game: has really evolved over the past three iterations from being a completely nonsensical mess, to a completely nonsensical mess EQUIPPED WITH more pop-culture references than you can shake a hoof at. The very simple yet signature style makes everything fit together, and sits right on the verge of recognizability.
The humour in this game is one of the reasons why I keep playing it. Airport security bacon, Bieber's O-face, pelican fuel, the list goes on. :The Game: has surpassed, quite literally, with flying colours the days when the same white guy would fall off the same green platform over and over with only slight variations in each level (The pseudo-intellectual in me wants to call it "minimalist humour"). Couple the comedy and style with music that could make everything that exists less serious, and you've got a formula for infinite profits.
Now for the gameplay. I'll start with the positive aspects and all that crap:
I really like how the mish-mash of memes were actually implemented as gameplay elements that added to the uniqueness of each level rather than just a costume plastered onto an identical frame. Super Meat Dress, Black Smoke Ke$ha, Angry iPortal Birds, Cullen & Bieber, etc. All of these are good examples of how to actually make something perform differently rather than just look different.
The biggest problem with this game though, is the platforming itself. The basic controls aren't particularly bad, the problem is when something is added to the platforms like, for example, THEY START SPINNING. Fuck, the sudden abrupt change in the orientation of the environment makes it extremely difficult to predict and land a jump at times. And since so many levels involved this element, it did impact the score a little.
In conclusion:
-Awesome game, but make it spin a bit less.
-I type a lot.
-Hooray for ponies! MLP represent!
Wow, umm... I'm gonna go write a novel or something now. Biya.